Vampires in the Dark Ages

The historical setting for our games ranges from the Viking Age to early Dark Ages.  No true organization of vampires exists like in the Dark Medieval period to come and all that follows.  Many powerful and terrifying Elders still move about and influence mortal and vampire alike. Elders like Dracon of Clan Tzimisce, Mithras of Clan Ventrue, and Harkin Odinson of Clan Gangrel.  Though the elders are out there, they do little to affect the night to night life of a vampire of 9th Generation or lower.  

With that the players in our Eventide in Albion, World of Darkness LARPs have a range of Vampire clans to choose from.  In the pre-medieval gameplay the clans are as follows, Brujah, Cappadocian, Gangrel, Malkavian, Nosferatu, Toreador, and Ventrue are Common Playable and in the setting are the greatest in number.  The Uncommon Playable clans are the Daughters of Cacophony, Lasombra, and Tzimisce.  They are only a few dollars more to play at ($5) The Rare Playable are Storyteller approval and are Assamite, True Brujah, Followers of Set, Gargoyle, and Lhiannan for the cost upgrade of ($8) as they are far less in number if our game settings. The Restricted Playable clans are even more rare of Salubri and Tremere and in most games, no more than one can be played at a time unless a sire/childer pairing is the reason.  The Restricted playable is a cost of ($15) extra to play but have to be written into the game story to explain why they are in storyline…

Baali clan will never be playable other than as an AtSSG storyteller.  The Ravnos Clan will not be a playable one until the timeline of the Sunset to Sunrise LARPs move past the year 1197 CE.  

Character Creation Rules

Starting Characters are made by the book rules and for start of game at an event an additional 25xp are added. Additional XP can be acquired in several ways.

Merits/Flaws – Rarity Merit is not used as it has a cost buy. (common ($0), uncommon ($5), rare ($8), and Restricted ($15). Please ask for a listing as it is not the same as the books.

All characters can have up to 10 points in Merits and 12 points in flaws. The Dark Ages is a hard time to live in. Please check with a Storyteller before spending leftover flaw points for approval of Flaws.

All characters created by players have the following.
1 Weapon Card
1 Armor Card
1 Drachma Coin
1 Blue Quest Card or Rumor Card


Generation – All start before the buy of this Background at 11th Generation.
Mentor – All custom characters start with one free point in the Mentor Background.
Domain – Is physical territory, almost always within a town or city.